Sarna,
Capellan Commonwealth, June 3029
Our
heroes find themselves in the middle of a war zone when their contract runs
out. Clearly, there’s no end of employers in sight, so
who do they sign with?
GM’s
Note: The 3029
Campaign forks in the first mission with the PCs deciding whether to work for
the Capellans or the Feds. Their choice in 3029-01
defines whether they play the “a” missions (If they
side with the Feds), or the “b” missions if they side with the Capellans.
MISSION 3029-01: choices
The invasion of Sarna is going poorly for the Feds, and to make matters worse they’ve been cut off from interstellar communications. Our heroes have a choice: a risky contract with their former employers, or a risky contract with an interstellar nation currently getting overrun. To make matters worse, they have to decide quickly.
Mission 3029-01 GM Packet Duplex
MISSION 3029-02a: Honorable Defense (Federated Suns)
Having sided with the Federated Suns, our heroes need to deal with the fact that they’re horribly outnumbered in hostile territory. Step one: Escort some artillery into place to protect the Fed’s precarious position.
Mission 3029-02a GM Packet Duplex
MISSION 3029-02B: The Sound of Silence (Capellans)
Our heroes’ new friends have intel that our heroes’ old friends
are trying to move some serious artillery into place. Can our heroes prevent
that, and possibly bring some new toys home?
Mission 3029-02b GM Packet Duplex
MISSION 3029-03a: Night Raid
Our heroes need to raid a Capellan compound in the dead of night.
To make matters worse, it’s on the other side from a
raging river. What could possibly go wrong?
Mission
3029-03a GM Packet Duplex
MISSION 3029-03b: A bump in the
night
Those Wily Feds have been running the Big Mac ragged through a
series of lightning attacks. Our heroes have been assigned a plumb assignment –
defend a weapons depot with its back up against a raging river. What could
possibly go wrong?
Mission
3029-03b GM Packet Duplex
MISSION 3029-04a: Crash Landing
On their way to the new rendezvous point, our heroes
dropship gets shot out of the sky. Can they prevent the attacking Capellans from grabbing the black box and tracking out
heroes to their hiding spot?
Mission
3029-04a GM Packet Duplex
MISSION 3029-04b: Headhunting
The Feds are on the move, and fortunately for the Capellans, one of their command dropships has been shot
down. Our heroes have been sent to grab the Feds’ commander and perhaps get
some intel on where they’re heading.
Mission
3029-04b GM Packet Duplex
MISSION 3029-05a: Friends under
fire
Our heroes are called upon to rescue friendly infantry from a Mechwarrior’s biggest fear: Fire. While they’re at it, they’ll
have to deal with the enemy ‘mechs that are setting those fires as well.
Mission
3029-05a GM Packet Duplex
MISSION 3029-05B: burn out the
invaders
The FedSuns invaders are dug in in a
heavily forested place called Graves Hollow. Our heroes have been tasked with smoking
them out. Literally.
Mission
3029-05b GM Packet Duplex
MISSION 3029-06a: stop that
boat!
Things have turned on Sarna, as the Cavalry has arrived. Can our
heroes stop the Big Mac from getting away and prevent this whole thing from
happening again on the next world?
Mission
3029-06a GM Packet Duplex
MISSION 3029-06b: Get to the Boat!
It turns out siding with the Capellans
was a bad idea after all. Things have turned on Sarna, as the Fed Suns Cavalry
has arrived. Can our heroes escape their ever-tightening noose?
Mission
3029-06b GM Packet Duplex